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PhysicsCh 3 Motion in a Plane

Motion in a Plane: Class 11 Physics · Chapter 3

Physics Part 1 · Companion notes, simulations and practice · Official NCERT chapter PDF ↗

Published · Updated

  • 95 min
  • 1 simulation
  • 28 practice questions
  • 29 MCQs

What you will learn in Motion in a Plane

  • Distinguish scalars from vectors and represent position and displacement as vectors
  • Add, subtract and scale vectors graphically and by components, and resolve a vector along given directions
  • Use the laws of cosines and sines to find the magnitude and direction of a resultant
  • Define average and instantaneous velocity and acceleration in a plane and find them by differentiating r(t)
  • Apply the constant-acceleration equations in vector and component form, treating perpendicular motions independently
  • Derive the path, time of flight, maximum height and range of a projectile and solve projectile problems
  • Derive the centripetal acceleration of uniform circular motion and relate v, ω, T, ν and a_c

Original companion text aligned to NCERT Physics Class 11, Chapter 3, pp. 27–48. Not affiliated with or endorsed by NCERT.

3.1 Introduction

An auto-rickshaw weaving across a crossing, a kite drifting over the rooftops on Makar Sankranti, a carrom striker sliding diagonally across the board: none of these keeps to one line. In Chapter 2 a plus or minus sign was enough to show direction, because a line has only two. A plane has infinitely many, and a sign can no longer say which.

So we first learn the language of vectors, quantities that carry a direction along with their size: how to add, subtract and scale them, and how to split them along axes. Then we describe velocity and acceleration in a plane, solve motion with constant acceleration, and apply it to a ball in flight and to steady motion round a circle. All of it extends to three dimensions with one more coordinate.

3.2 Scalars and vectors

Some quantities are completely described by one number and its unit. The mass of your school bag, the time the last bell rings, the temperature of a cup of tea and the volume of milk in a packet point nowhere. Such quantities are scalars (अदिश). They combine by ordinary arithmetic: a 4.5 kg bag plus a 1.2 kg lunchbox makes 5.7 kg, and a 40-minute class followed by a 45-minute class takes 85 minutes. Multiplying or dividing two scalars always makes sense, whatever their units: 120 km divided by 2.0 h is a speed of 60 km/h, a new scalar. Adding or subtracting them does not, unless the units match.

Other quantities make no sense without a direction. “Walk 300 m” could leave you anywhere on a circle of radius 300 m; “walk 300 m towards the temple gate” fixes one spot. A vector (सदिश) has a magnitude and a direction, and it combines with others of its kind by the triangle (or parallelogram) rule of Section 3.4. The last condition matters. An electric current in a wire has a sense along the wire, but two currents meeting at a junction simply add as numbers, so current is a scalar. Displacement, velocity, acceleration and force do obey the triangle rule; they are vectors.

In print we write a vector in bold, 𝐯, and its magnitude in ordinary italic type, v, or as ∣𝐯∣. By hand, draw a small arrow over the letter. A magnitude is never negative: it is the length of the arrow on some chosen scale.

Compare

Scalars and vectors

Scalars

  • Magnitude only: a number with a unit
  • Combine by ordinary algebra
  • Mass, time, temperature, speed, energy, current

Vectors

  • Magnitude and direction
  • Combine by the triangle law
  • Displacement, velocity, acceleration, force

3.2.1 Position and displacement vectors

To say where something is in a plane, first pick a reference point, the origin O. Any point P is then reached by an arrow drawn from O to P. That arrow is the position vector 𝐫 of P. It points from O towards P, and its length is the straight-line distance OP. Move the origin and every position vector changes, so always say where O is.

Now let the object move from P at time t to P′ at a later time t′. The arrow from P to P′ is its displacement (विस्थापन). It records only the change of position, where the object started and where it finished, and says nothing about the route in between. Fig. 3.1 follows three routes through a housing colony from a home H to a school S. The routes have different lengths, yet all three share one displacement: the straight arrow from H to S.

4/4Every route has the same displacement, 500 m from H to S. Its magnitude is never more than the path length.

Fig. 3.1Three routes, three path lengths, one displacement.NCERT Fig. 3.1 · p. 28

A street grid of square blocks seen from above, with home H at the bottom left and school S four blocks east and three blocks north of it. A scale bar marks 100 m per block and an arrow marks north. Step 1: a solid blue route runs east along the bottom street and then north to S, labelled 700 m. Step 2: a dashed orange route overshoots one block east, goes north and then comes back west to S, labelled 900 m. Step 3: a dotted green route curves through the blocks, labelled about 590 m. Step 4: all three routes are faint and a thick vermillion arrow runs straight from H to S, labelled all: 500 m.

This gives a useful inequality. The magnitude of the displacement can never exceed the path length, and the two are equal only for motion along a straight line without turning back. In the same way, over any trip the average speed (path length ÷ time) is at least as large as the magnitude of the average velocity (displacement ÷ time). A delivery rider who finishes the day back at the shop may have ridden 60 km, but her displacement for the day is zero.

3.2.2 Equality of vectors

Two vectors are equal when their magnitudes match and their directions match; where they are drawn on the page does not matter. A quick test: slide one arrow, without turning it, until its tail sits on the tail of the other. If the heads also coincide, the vectors are equal (Fig. 3.2). Two arrows of the same length that point different ways fail the test, so they are different vectors even though their magnitudes match.

3/3𝐂 has the same magnitude but a different direction, so its head misses: 𝐂≠𝐀.

Fig. 3.2Slide without turning: equal vectors match head to head.NCERT Fig. 3.2 · p. 29

Three arrows of equal length. A blue arrow A rises to the upper right on the left of the picture, a dashed blue arrow B points the same way further right, and an orange arrow C points horizontally to the right at the bottom. Step 1: the three arrows sit in their own places. Step 2: B slides, without turning, until its tail is on the tail of A; its head lands exactly on the head of A and a note says heads coincide: equal. Step 3: B is back in place and C slides to the tail of A instead; the heads end up in different places and the note says heads miss: not equal.

Push a heavy door close to its hinges, then push it just as hard near the handle. The force vector is identical, yet the door barely moves the first time. For a force like this the point of application matters, and a vector tied to a point or a line of action is called a localised vector; you will need the idea for torque in Chapter 6. The vectors in this chapter are free vectors: only magnitude and direction count, which is why sliding them around is allowed.

Quick check
1 of 4
Which of these is a vector?
Show answer

Answer (C) The velocity of a falling raindrop

Velocity has a direction (here, downwards) and adds by the triangle rule. Mass, energy and time have no direction: they are scalars.

3.3 Multiplication of vectors by real numbers

Multiplying a vector by an ordinary number λ stretches or shrinks it. If λ is positive, λ𝐀 points the same way as 𝐀 and is λ times as long. If λ is negative, the arrow also turns round to point the opposite way. In both cases the new magnitude is

∣λ𝐀∣=∣λ∣ A

Multiplying by −1 simply reverses a vector: −𝐀 has the same magnitude as 𝐀 and the opposite direction. Fig. 3.3 lines up 𝐀, 2𝐀, −𝐀 and −1.5𝐀 from a common tail so that you can compare their lengths on the grid.

4/4−1.5𝐀: reversed and 1.5 times as long.

Fig. 3.3Positive multipliers stretch; negative ones also reverse.NCERT Fig. 3.3 · p. 29

Four arrows in rows, all starting from one vertical dashed line, over faint vertical grid lines spaced one length of A apart. Step 1: only the blue arrow A, two grid squares long, pointing right. Step 2: a green arrow 2A appears below it, pointing right and twice as long. Step 3: an orange arrow minus A appears, pointing left with the same length as A. Step 4: a purple arrow minus 1.5A appears, pointing left and one and a half times as long as A.

Multipliers can carry units of their own. Multiply a steady velocity of 15 m/s due north by a time of 4.0 s and you get 60 m due north: a displacement, because ( m/s)× s= m. In Chapter 4, multiplying an acceleration by a mass will give a force in the same way.

Quick check
1 of 2
𝐀 is 4 units long and points east. What is −2.5𝐀?
Show answer

Answer (B) 10 units, pointing west

The magnitude is ∣−2.5∣×4=10 units, and the minus sign reverses the direction, so the result points west. A magnitude is never negative; the sign shows up as a change of direction.

3.4 Addition and subtraction of vectors — graphical method

Walk 4 m east and then 3 m north, and you finish 5 m from your starting point, in a direction between east and north. One straight walk from start to finish would have done the same job as the two walks together. That is what adding vectors means. To add 𝐁 to 𝐀 on paper, draw 𝐀 to scale, then draw 𝐁 starting where 𝐀 ends. Join the starting point of 𝐀 to the end point of 𝐁: this arrow is the sum, or resultant (परिणामी), 𝐑=𝐀+𝐁 (Fig. 3.4). Drawing the arrows nose to tail closes a triangle, which gives the method both its names: the head-to-tail or triangle method.

4/4Adding 𝐁 first and then 𝐀 reaches the same point: addition is commutative, and the two routes make a parallelogram.

Fig. 3.4The triangle method: head to tail, then tail to head.NCERT Fig. 3.4 · p. 30

Step 1: a blue arrow A starts at point O and points to the right and slightly up; an orange arrow B, pointing up and to the right, sits apart from it lower down. Step 2: B slides, without turning, until its tail sits on the head of A. Step 3: a thick vermillion arrow R joins O to the far end of B, closing the triangle, with the label R = A + B. Step 4: dashed copies show B drawn first from O and A drawn after it; they reach the same head, so the two routes form a parallelogram with R as its diagonal, labelled A + B = B + A.

Draw 𝐁 first and then 𝐀, and you arrive at the same final point: the two orders trace the two halves of a parallelogram whose diagonal is 𝐑. So vector addition is commutative. With three or more vectors, the grouping does not matter either; this is the associative law.

𝐀+𝐁=𝐁+𝐀
(3.1)
(𝐀+𝐁)+𝐂=𝐀+(𝐁+𝐂)
(3.2)

Add a vector to its own reverse and you return to where you began. The result is the null vector (zero vector) 𝟎, an arrow of zero length. With no length, it has no definite direction.

𝐀+(−𝐀)=𝟎∣𝟎∣=0
(3.3)

The null vector behaves among vectors the way zero behaves among numbers:

𝐀+𝟎=𝐀λ 𝟎=𝟎,0 𝐀=𝟎
(3.4)

Physically, a null vector is the displacement of any round trip. A school bus that leaves its depot, runs its route and parks in the same bay may have covered 40 km, yet its displacement for the day is 𝟎.

Subtraction is defined through addition: to subtract 𝐁, add its reverse.

𝐀−𝐁=𝐀+(−𝐁)
(3.5)

Fig. 3.5 builds 𝐀−𝐁 in this way and sets it beside 𝐀+𝐁. If both vectors are drawn from one point and the parallelogram is completed, one diagonal is the sum, and the other, running from the head of 𝐁 to the head of 𝐀, is the difference.

4/4Completing the parallelogram: one diagonal is 𝐀+𝐁, and the other, from the head of 𝐁 to the head of 𝐀, equals 𝐀−𝐁.

Fig. 3.5The two diagonals of a parallelogram: sum and difference.NCERT Fig. 3.5 · p. 30

Two arrows start from a common point O: a blue arrow A pointing right and a little up, and an orange arrow B pointing steeply up and to the right. Step 1: only A and B are shown. Step 2: a dashed orange arrow minus B, the same length as B but reversed, is drawn from the head of A, pointing down and to the left. Step 3: a purple arrow A minus B runs from O to the head of minus B. Step 4: the parallelogram on A and B is completed with dashed sides; a vermillion arrow A plus B runs from O to the far corner, and a dashed purple diagonal joins the head of B to the head of A, parallel and equal to A minus B.

The same picture gives a second graphical recipe, the parallelogram method. Put the tails of 𝐀 and 𝐁 together at a point O, draw a line through the head of each arrow parallel to the other arrow, and the diagonal from O to the far corner of the parallelogram is 𝐀+𝐁. Half of the parallelogram is exactly the head-to-tail triangle, so the two methods always agree. You can try both in the vector lab (Fig. 3.8).

Example 3.1NCERT Example 3.1 · p. 31

Swimming across a river

Meera swims across a river 60 m wide. She swims at 1.20 m/s relative to the water, always facing straight across (due north), while the current carries the water due east at 0.50 m/s. (a) What is her velocity relative to the bank? (b) How long does she take to cross, and how far downstream does she land?

Try it yourself first. Then reveal the solution one step at a time.

Quick check
1 of 4
Forces of 5 N and 12 N act on a body at right angles to each other. What is the magnitude of their resultant?
Show answer

Answer (D) 13 N

At right angles the triangle is right-angled: 52+122=13 N. Adding the magnitudes (17 N) would be right only if the forces pointed the same way.

3.5 Resolution of vectors

Addition turns two vectors into one. The reverse job, splitting one vector into pieces along chosen directions, is called resolution, and it lets us do vector sums with arithmetic instead of a ruler. Pick two directions in the plane, given by vectors 𝐚 and 𝐛 that are not parallel, and draw the vector 𝐀 from O to P. Now rule two guide lines: one through the tail O running parallel to 𝐚, and one through the head P running parallel to 𝐛. Where they meet, mark Q (Fig. 3.6). Now 𝐀 is the sum of the arrows OQ and QP. The first lies along 𝐚, so it is some multiple λ of 𝐚; the second is a multiple μ of 𝐛:

𝐀=λ 𝐚+μ 𝐛
(3.8)

3/3OQ =λ𝐚 and QP =μ𝐛, so 𝐀=λ𝐚+μ𝐛 (here λ ≈ 2.0, μ ≈ 2.4).

Fig. 3.6Parallels through the tail and the head split a vector along any two directions.NCERT Fig. 3.8 · p. 31

At the top left are two short reference arrows: a in blue, pointing right and slightly up, and b in orange, pointing steeply up. A long vermillion arrow A runs from point O at the bottom up to point P at the upper right. Step 1: just a, b and A. Step 2: a dashed line through O parallel to a and a dashed line through P parallel to b are drawn; they cross at a marked point Q. Step 3: A fades a little and two thick arrows replace it, a blue one from O to Q labelled lambda a and an orange one from Q to P labelled mu b, with the equation A = lambda a + mu b.

The vectors λ𝐚 and μ𝐛 are called the components of 𝐀 along 𝐚 and 𝐛. For any pair of non-parallel directions in the plane, the split exists and is unique.

Unit vectors

Directions are easiest to handle with unit vectors (एकांक सदिश): vectors of magnitude exactly 1, with no unit and no dimension, whose only job is to point. In a right-handed set of axes, the three that point along +x, +y and +z are written 𝐢ˆ, 𝐣ˆ and 𝐤ˆ. They are mutually perpendicular, and

∣𝐢ˆ∣=∣𝐣ˆ∣=∣𝐤ˆ∣=1
(3.9)

Every vector is its magnitude times the unit vector 𝐧ˆ along it, so 𝐧ˆ=𝐀/A. A velocity of 20 m/s towards the north-east, for example, is 20 m/s times the unit vector pointing north-east.

𝐀=A 𝐧ˆ
(3.10)

Rectangular components

Now resolve along the axes themselves. Let 𝐀 lie in the x–y plane at an angle θ to the positive x-axis, and drop perpendiculars from its head onto the two axes (Fig. 3.7). The piece along the x-axis is a multiple of 𝐢ˆ, and the piece along the y-axis is a multiple of 𝐣ˆ:

𝐀=Ax 𝐢ˆ+Ay 𝐣ˆ
(3.12)

The numbers Ax and Ay are the x- and y-components (घटक) of 𝐀. Keep the distinction clear: Ax is a number with a unit, while Ax𝐢ˆ is a vector. Right-angled trigonometry gives the components from the magnitude and the angle:

Ax=Acos⁡θAy=Asin⁡θ
(3.13)

3/4Ax=Acos⁡θ and Ay=Asin⁡θ; together, 𝐀=Ax𝐢ˆ+Ay𝐣ˆ.

Fig. 3.7Components are the shadows of a vector on the axes, and they carry signs.NCERT Fig. 3.9 · p. 32

Coordinate axes with origin O. Step 1: a vermillion arrow A of fixed length leaves O at an angle theta of about 35 degrees above the positive x-axis, with the angle marked by an arc. Step 2: dashed perpendiculars drop from the head of A to both axes. Step 3: a blue arrow along the x-axis, labelled A_x = A cos theta, and a green arrow up the y-axis, labelled A_y = A sin theta, show the two components. Step 4: A is redrawn at 140 degrees, in the second quadrant; its x-component now points left along the negative x-axis, labelled A_x less than 0, while its y-component still points up.

A component may be positive, negative or zero; which one depends on θ. A vector at 150° to the x-axis has cos⁡150∘<0, so its x-component is negative: the vector leans towards −x. A vector in a plane can therefore be given in two equivalent ways: by its magnitude and angle (A,θ), or by its components (Ax,Ay). Going from components back to magnitude and angle uses Pythagoras and the tangent:

A=Ax2+Ay2
(3.14)
tan⁡θ=AyAx
(3.15)

Vectors in three dimensions

In space a vector has three components. If 𝐀 makes angles α, β and γ with the x-, y- and z-axes, then

Ax=Acos⁡αAy=Acos⁡βAz=Acos⁡γ
(3.16a)
𝐀=Ax𝐢ˆ+Ay𝐣ˆ+Az𝐤ˆA=Ax2+Ay2+Az2
(3.16b)

Each of these angles is measured in the plane that contains 𝐀 and that axis, so the three angles do not lie in one flat drawing. The position vector of a point with coordinates (x,y,z) is

𝐫=x 𝐢ˆ+y 𝐣ˆ+z 𝐤ˆ
(3.17)

A delivery drone hovering 30 m above a spot that lies 40 m east and 20 m north of its launch pad has 𝐫=(40𝐢ˆ+20𝐣ˆ+30𝐤ˆ) m, taking x east, y north and z up. Its distance from the pad is 402+202+302≈53.9 m.

Quick check
1 of 3
A force of 60 N acts at 30° above the +x-axis. What is its y-component, in newtons?
N
Show answer

Answer 30 N

Fy=Fsin⁡30∘=60×0.5=30 N. The x-component is 60cos⁡30∘≈52 N.

3.6 Vector addition — analytical method

With a ruler and a protractor you can add any two vectors, but every sum takes time and carries the errors of your drawing. Working with components is quicker, and as exact as your arithmetic.

DerivationAdding vectors by components

Write the two vectors in terms of their components:

𝐀=Ax𝐢ˆ+Ay𝐣ˆ𝐁=Bx𝐢ˆ+By𝐣ˆ
(3.18)

Add them, and use the commutative and associative laws to collect the 𝐢ˆ terms together and the 𝐣ˆ terms together:

𝐑=(Ax+Bx) 𝐢ˆ+(Ay+By) 𝐣ˆ

Comparing this with 𝐑=Rx𝐢ˆ+Ry𝐣ˆ gives

Rx=Ax+BxRy=Ay+By
(3.21)

So vectors add component by component: x with x, y with y. The rule extends at once. In three dimensions, add the z-components too (Rz=Az+Bz). For any number of vectors, with subtraction allowed, combine the components with the same signs as the vectors. For 𝐓=𝐚+𝐛−𝐜,

Tx=ax+bx−cxTy=ay+by−cyTz=az+bz−cz
(3.23)

The vector lab lets you check this rule, and the graphical methods of Section 3.4, on any two vectors you like. Drag the arrow heads and compare the table of components with the drawing.

InteractiveVector addition lab

A square grid with two draggable arrows, A in blue and B in orange, starting from the origin. Buttons choose the triangle method (B redrawn from the head of A), the parallelogram method (dashed sides with the diagonal) or the difference A minus B (minus B drawn from the head of A). The resultant is drawn in vermillion or purple. A table lists the x- and y-components of A, B and the result, its magnitude and its angle with the x-axis; the arrows snap to half-unit steps.

Fig. 3.8Drag the heads of 𝐀 and 𝐁. Switch between the triangle method, the parallelogram method and the difference 𝐀−𝐁; the table gives every component.
Example

Three legs of a delivery run

A delivery rider goes 4.0 km east, then 3.0 km in a direction 60° north of east, then 2.0 km towards the north-west. Find her overall displacement.

Try it yourself first. Then reveal the solution one step at a time.

Example 3.2NCERT Example 3.2 · p. 33

Magnitude and direction of a resultant

Two vectors 𝐀 and 𝐁 have magnitudes A and B, and the angle between them is θ. Find the magnitude R of 𝐑=𝐀+𝐁 and the angle α that 𝐑 makes with 𝐀. Check your answer for A=3, B=4 and θ=60°.

Fig. 3.9𝐑=𝐀+𝐁 drawn head to tail; SN is the height of the triangle.

A blue arrow A runs from O to P along a horizontal line. From P an orange arrow B rises to S at an angle theta above the extension of OP. A vermillion arrow R joins O to S, making an angle alpha with OP. A dashed line extends OP to N, directly below S, and a dashed vertical drops from S to N with a right-angle mark. Labels give PN = B cos theta and SN = B sin theta.

Try it yourself first. Then reveal the solution one step at a time.

These two results have names. With the angles of the triangle in Fig. 3.9 (β is the angle between 𝐑 and 𝐁), they are the law of cosines and the law of sines:

Law of cosines
R2=A2+B2+2ABcos⁡θ
(3.24a)
Law of sines
Rsin⁡θ=Asin⁡β=Bsin⁡α
(3.24d)
tan⁡α=Bsin⁡θA+Bcos⁡θ
(3.24f)

If you know the cosine rule from trigonometry as c2=a2+b2−2abcos⁡C, the plus sign here is no contradiction: the interior angle of the triangle at P is 180∘−θ, and cos⁡(180∘−θ)=−cos⁡θ. Check the extremes: θ = 0 gives R=A+B, θ = 180° gives R=∣A−B∣, and θ = 90° gives Pythagoras.

Example 3.3NCERT Example 3.3 · p. 34

An aircraft in a crosswind

A light aircraft heads due east with an airspeed of 240 km/h. A steady wind of 60 km/h blows from the south-east, that is, towards the north-west. Find the aircraft's velocity relative to the ground.

Try it yourself first. Then reveal the solution one step at a time.

Quick check
1 of 3
𝐀=3𝐢ˆ−2𝐣ˆ and 𝐁=−𝐢ˆ+6𝐣ˆ, in units. What is the magnitude of 𝐀+𝐁?
units
Show answer

Answer 4.47 units

𝐀+𝐁=2𝐢ˆ+4𝐣ˆ, so the magnitude is 4+16=20≈4.47.

3.7 Motion in a plane

With vectors in hand we can describe motion that is not confined to a line: a carrom striker gliding across the board, a pigeon circling a temple dome, a scooter taking a bend. The three ideas of Chapter 2, displacement, velocity and acceleration, carry over, with vectors in place of signed numbers.

3.7.1 Position vector and displacement

Set up x–y axes with the origin at any convenient point. A particle at P with coordinates (x,y) has position vector 𝐫=x𝐢ˆ+y𝐣ˆ; the coordinates of a point are simply the components of its position vector. If the particle is at P at time t and at P′ at a later time t′, its displacement is

Δ𝐫=𝐫′−𝐫
(3.25)

Subtracting component by component,

Δ𝐫=Δx 𝐢ˆ+Δy 𝐣ˆ
(3.26)
where
Δx
x′−x, the change in the x-coordinate
Δy
y′−y, the change in the y-coordinate

In the simulation, O is fixed while P and Q can be dragged. The segments OP and OQ have the lengths of the two position vectors, PQ has the length of the displacement from P to Q, and the right-triangle legs on each segment show its x- and y-components.

SimulationPosition vectors and displacement

A square coordinate grid from −10 to 10 on both axes with a fixed origin O and two draggable points, P at (−4, 2) and Q at (4, 8). Segments join O to P, O to Q and P to Q, each labelled with its length, and right-triangle legs show the x- and y-components of each segment. Dragging a point updates its coordinates and every length.

Fig. 3.10Drag P and Q. OP and OQ are the position vectors; PQ is the displacement, with legs Δx and Δy.NCERT Fig. 3.12 · p. 35
Try this
  • Drag Q until the displacement PQ is 5 units long with Δx = 3. How many grid points work?
  • Move P and Q by the same amount in the same direction. Which lengths change, and which one stays fixed?
  • Make OQ shorter than OP while PQ stays 10 units long.

Velocity

The average velocity over the interval Δt=t′−t is the displacement divided by the time taken:

𝐯ˉ=Δ𝐫Δt=ΔxΔt 𝐢ˆ+ΔyΔt 𝐣ˆ
(3.27)

Dividing by a positive scalar does not change a direction, so 𝐯ˉ points along Δ𝐫, the chord from P to P′. The velocity (instantaneous velocity) is the limit of the average as the interval shrinks to zero:

𝐯=lim⁡Δt→0Δ𝐫Δt=d𝐫dt
(3.28)

What does the limit do to the direction? Fig. 3.11 keeps P fixed and lets the later point slide back along the path towards it. The chord swings round, and in the limit it lies along the tangent to the path at P. So at every point of a path the velocity is tangent to the path and points the way the object is moving. Sparks flying off a grinding wheel leave along tangents for exactly this reason.

4/4In the limit the direction is the tangent at P: this is the direction of 𝐯.

Fig. 3.11As Δt → 0 the chord PP′ turns into the tangent at P.NCERT Fig. 3.13 · p. 36

A curved path rises from the lower left, arches over and comes down on the right, with a fixed point P near its lower left end. Step 1: a blue arrow, the displacement, runs from P to a point P1 far along the path, on the far side of the arch. Step 2: the first chord fades and a second chord runs to a nearer point P2 near the top; it is tilted more steeply. Step 3: a third chord runs to a point closer still. Step 4: the chords are faint and a thick vermillion arrow v leaves P along the tangent to the path, the direction the chords were approaching.

In components, take the limit of each term separately:

vx=dxdt,vy=dydt
(3.30a)

So if you know x(t) and y(t), differentiating gives the velocity. Its magnitude, the speed, and its angle θ with the x-axis follow as for any vector:

v=vx2+vy2tan⁡θ=vyvx
(3.30b)

Acceleration

Acceleration is built from velocity exactly as velocity was built from position. Over an interval Δt the average acceleration is

𝐚ˉ=Δ𝐯Δt=ΔvxΔt 𝐢ˆ+ΔvyΔt 𝐣ˆ
(3.31)

and the acceleration (instantaneous acceleration) is its limit:

𝐚=lim⁡Δt→0Δ𝐯Δt=d𝐯dtax=dvxdt=d2xdt2ay=dvydt=d2ydt2
(3.32)

The average acceleration points along Δ𝐯, which you find with the triangle rule (Fig. 3.12). This need not be the direction of motion, and that is new. Along a line, 𝐯 and 𝐚 can only point the same way (speeding up) or opposite ways (slowing down). In a plane they can make any angle at all between 0° and 180°. When it is exactly 90°, the speed holds steady while the direction turns, as in Section 3.10.

4/4𝐚ˉ=Δ𝐯/Δt points along Δ𝐯, here up and to the left of the path.

Fig. 3.12The acceleration follows Δv, not the direction of motion.NCERT Fig. 3.15 · p. 37

A curved path bends upwards from the lower left. Step 1: at point P a blue arrow v points along the path. Step 2: at a later point P-prime a longer green arrow v-prime points along the path in a new, steeper direction. Step 3: on the right the two velocities are redrawn from one common tail, and a vermillion arrow delta v joins the head of v to the head of v-prime. Step 4: a purple arrow, the average acceleration, is drawn on the path between P and P-prime, pointing the same way as delta v, up and to the left, not along the path.

Example 3.4NCERT Example 3.4 · p. 37

Velocity and acceleration from a position vector

A particle moves so that 𝐫=(2.0t2 𝐢ˆ+6.0t 𝐣ˆ+4.0 𝐤ˆ) m, with t in seconds and each coefficient carrying the unit needed. (a) Find 𝐯(t) and 𝐚(t). (b) Find the speed and the direction of motion at t=2.0 s. (c) What is the angle between 𝐯 and 𝐚 at that instant?

Try it yourself first. Then reveal the solution one step at a time.

Quick check
1 of 3
A car goes round a curve. At any instant its velocity points
Show answer

Answer (D) along the tangent to the curve, in the direction of motion

Velocity is the limit of Δr/Δt, and in the limit the chord turns into the tangent. The centre of the curve is where the acceleration (not the velocity) points when the speed is steady.

3.8 Motion in a plane with constant acceleration

Often the acceleration stays fixed in size and direction for a while: a ball in flight accelerates at 𝐠, a puck on a tilted air table feels a steady push down the slope. Suppose 𝐚 is constant and the particle has velocity 𝐯0 and position 𝐫0 at t=0.

DerivationEquations for constant acceleration

With a constant acceleration, the average acceleration over any interval equals 𝐚. Between 0 and t, 𝐚=(𝐯−𝐯0)/t, so

𝐯=𝐯0+𝐚 t
(3.33a)

The velocity changes linearly with time, so its average over the interval is the mean of its end values, (𝐯0+𝐯)/2. The displacement Δ𝐫=𝐫−𝐫0 is this average multiplied by t:

Δ𝐫=𝐯0+𝐯2 t=2𝐯0+𝐚t2 t
𝐫=𝐫0+𝐯0t+12𝐚 t2
(3.34a)

Check: differentiating gives d𝐫/dt=𝐯0+𝐚t, which is (3.33a), and at t=0 it gives 𝐫=𝐫0.

Written in components, the two vector equations become four ordinary ones:

vx=v0x+axtvy=v0y+ayt
(3.33b)
x=x0+v0xt+12axt2y=y0+v0yt+12ayt2
(3.34b)

Notice what is missing. The x-equations contain only x-quantities and the y-equations only y-quantities. Motion in a plane with constant acceleration is two independent straight-line motions, along perpendicular axes, happening at the same time, each obeying the equations of Chapter 2. Fig. 3.13 shows this with “shadows”: the projection of the particle on each axis moves like a separate one-dimensional object. In three dimensions a third axis adds a third independent motion.

4/4Seen on its own, each shadow obeys a one-dimensional equation; together they trace the curve.

Fig. 3.13Two straight-line motions, one on each axis, combine into the curved path.NCERT p. 38

Axes with origin at the lower left and a dotted curve showing the path of a particle that starts at the origin moving along x and curves upwards. A vermillion dot marks the particle at t = 0, 1, 2 and 3 s, one per step, with earlier positions left faint. Dashed lines drop from the particle to each axis, where a blue dot marks its x-shadow and a green dot its y-shadow. Step by step the x-shadow moves along the x-axis by larger and larger equal-time steps, and the y-shadow climbs the y-axis by growing steps, each like a separate straight-line motion with constant acceleration.

The vector forms (3.33a) and (3.34a) make no reference to any axes at all. You choose axes only when you want numbers, and you are free to pick whichever pair makes the algebra simplest. For a projectile that will be horizontal and vertical.

Example 3.5NCERT Example 3.5 · p. 38

A model boat with a steady push

A model boat on a pond starts from the origin at t=0 with velocity 6.0 𝐢ˆ m/s. Its motor and a steady breeze together give it a constant acceleration (2.0 𝐢ˆ+4.0 𝐣ˆ) m/s2. (a) Where is the boat when its y-coordinate is 18 m? (b) What is its velocity then?

Try it yourself first. Then reveal the solution one step at a time.

Quick check
1 of 3
A puck has a constant acceleration along +x and starts with a velocity along +y. Which statement is true?
Show answer

Answer (B) vy stays constant while vx grows

There is no acceleration along y, so vy never changes; vx grows from zero. The path curves, because the velocity keeps turning towards +x.

3.9 Projectile motion

Throw a ball, kick a football, or watch water arc from a garden hose: once released, each is a projectile (प्रक्षेप्य), an object in flight acted on only by gravity. We neglect air resistance throughout, which is reasonable for compact, fairly slow objects over short distances. The acceleration is then the constant 𝐠, straight down, so Section 3.8 applies directly. Take x horizontal and y vertically up. The horizontal motion has no acceleration at all, while the vertical motion is ordinary free fall, and the two run side by side without affecting each other.

Launch the projectile from the origin with speed v0 at an angle θ0 above the horizontal. Its acceleration and the components of its initial velocity are

ax=0,ay=−g
(3.35)
v0x=v0cos⁡θ0v0y=v0sin⁡θ0
(3.36)

Putting these into the constant-acceleration equations with x0=y0=0 gives the position and velocity at any time t:

x=(v0cos⁡θ0) ty=(v0sin⁡θ0) t−12gt2
(3.37)
vx=v0cos⁡θ0vy=v0sin⁡θ0−gt
(3.38)

The horizontal velocity never changes. Only the vertical velocity does, dropping by g every second: it shrinks to zero at the top and then grows again pointing down (Fig. 3.14). At the highest point the velocity is horizontal, not zero, because the ball is still moving forward at v0cos⁡θ0.

3/5At the top vy=0 and the velocity is horizontal; the height here is hm.

Fig. 3.14The horizontal velocity stays the same; the vertical velocity changes steadily.NCERT Fig. 3.17 · p. 39

A dashed parabola rises from the launch point at the left of a level ground line and lands at the right. Each step shows a yellow ball at one point of the path with a blue arrow for the horizontal velocity, always the same length, a green arrow for the vertical velocity and a dashed vermillion arrow for the total velocity. Step 1, launch: a long green arrow points up and the total velocity v0 slants up at the launch angle. Step 2, rising: the green arrow is half as long. Step 3, top: there is no green arrow, only the blue one, and a dashed line drops to the ground marked h_m. Step 4, falling: the green arrow points down, half length. Step 5, landing: the green arrow points down with the same length as at launch, and a double-headed arrow along the ground marks the range R.

Equation of path of a projectile

DerivationThe path is a parabola

Eliminate the time. From the first of (3.37), t=x/(v0cos⁡θ0). Substitute this into the second:

y=xtan⁡θ0−g x22v02cos⁡2θ0
(3.39)

For a given launch, g, v0 and θ0 are constants, so this has the form y=ax−bx2 with b>0: a parabola through the origin that opens downwards.

So the path, or trajectory, of every projectile is a parabola, as long as air resistance is negligible.

Time of maximum height and time of flight

DerivationHow long the projectile rises and flies

At the top vy=0. From (3.38), v0sin⁡θ0−gtm=0, so

tm=v0sin⁡θ0g
(3.40a)

The projectile returns to its launch height when y=0 again. Setting y=0 in (3.37) gives t (v0sin⁡θ0−12gt)=0, so either t=0 (the launch) or

Tf=2v0sin⁡θ0g
(3.40b)

This time of flight is exactly 2tm: over level ground the descent mirrors the climb.

Maximum height

Put t=tm into y(t), or use vy2=v0y2−2gy with vy=0 at the top. Either way the greatest height reached is

hm=(v0sin⁡θ0)22g
(3.41)

Horizontal range

The horizontal range R is the horizontal distance covered by the time the projectile comes back to its launch height. Multiply the steady horizontal velocity by the time of flight, and use 2sin⁡θ0cos⁡θ0=sin⁡2θ0:

R=(v0cos⁡θ0) Tf=v02sin⁡2θ0g
(3.42a)

For a fixed launch speed, R is largest when sin⁡2θ0=1, that is when θ0=45∘:

Rm=v02g
(3.42b)

Angles equally far above and below 45° give the same range, as Fig. 3.15 shows and Example 3.6 proves. The steeper launch climbs higher and stays up longer. You can test all of this in the projectile lab.

3/3At 45° the range is the largest possible, v02/g.

Fig. 3.15Complementary angles share a range; 45° goes furthest.NCERT p. 40

Parabolic paths launched from one point at the left of a level ground line, all at the same speed. Step 1: a solid blue path at 30 degrees and a dashed blue path at 60 degrees; the 60 degree path climbs three times as high, yet both land on the same marked point, labelled same range. Step 2: those paths fade and an orange pair at 15 and 75 degrees lands on a nearer common point. Step 3: a thick vermillion path at 45 degrees lands furthest of all, labelled maximum range, with the other pairs faint for comparison.

InteractiveProjectile lab

A side view of level ground with a launcher at the left on an adjustable platform. Sliders set the launch speed from 5 to 30 m/s, the launch angle from 0 to 90 degrees and the launch height from 0 to 30 m. Before playing, the predicted parabola is drawn dashed; pressing Play sends a ball along it, leaving dots every tenth of a second, with arrows for the horizontal and vertical velocity. Readouts show the time of flight, the maximum height, the range and the landing speed. An optional twin ball launched at 90 degrees minus the angle shows that complementary angles share a range when the launch height is zero.

Fig. 3.16Set the launch speed, angle and height, then press Play. Turn on the twin at 90° − θ to compare complementary angles.
Example 3.6NCERT Example 3.6 · p. 40

Complementary angles, equal ranges

(a) Show that launch angles of 45∘+α and 45∘−α give the same horizontal range for the same launch speed. (b) A ball is thrown at 25 m/s, once at 30° and once at 60°. Compare the ranges, greatest heights and flight times. Take g=9.8 m/s2.

Try it yourself first. Then reveal the solution one step at a time.

Example 3.7NCERT Example 3.7 · p. 40

A parcel thrown from a bridge

From a bridge 44.1 m above a river, a boy throws a parcel horizontally at 12 m/s to a friend in a boat. Neglect air resistance and take g=9.8 m/s2. (a) How long is the parcel in the air? (b) How far from the foot of the bridge, horizontally, does it land? (c) With what velocity does it hit the water?

Try it yourself first. Then reveal the solution one step at a time.

Example 3.8NCERT Example 3.8 · p. 40

A football kicked at an angle

A footballer kicks a ball from the ground at 22 m/s, 37° above the horizontal. Find (a) the greatest height the ball reaches, (b) the time until it lands on level ground, and (c) how far away it lands. Take g=9.8 m/s2 and ignore air resistance.

Try it yourself first. Then reveal the solution one step at a time.

Quick check
1 of 3
At the highest point of its path, a projectile has
Show answer

Answer (A) a horizontal velocity, and acceleration g downwards

Only vy is zero at the top; vx=v0cos⁡θ0 carries on. Gravity never switches off, so the acceleration is g downwards throughout the flight.

3.10 Uniform circular motion

A stone whirled on a string, the tip of a ceiling-fan blade, a satellite in a circular orbit, a car circling a roundabout with a steady speedometer reading: each moves on a circle at constant speed. This is uniform circular motion. Only the speed is steady: the direction of motion changes from instant to instant, so the velocity changes, and the object must be accelerating even though its speed never does. Which way does this acceleration point, and how large is it?

Let the object move with speed v on a circle of radius R about the centre C, and let it be at P at time t and at P′ a short time Δt later. Its velocities 𝐯 and 𝐯′ are tangents, so each is perpendicular to the radius drawn to its point. Both have length v, so Δ𝐯=𝐯′−𝐯 is the base of an isosceles triangle. Fig. 3.17 draws this triangle next to the circle. When P and P′ are placed symmetrically, Δ𝐯 points straight inwards, along the line that bisects the angle PCP′, so the average acceleration Δ𝐯/Δt also points inwards. As Δt shrinks, P′ closes in on P, and in the limit the acceleration at P points exactly at the centre.

3/3In the limit the acceleration at P points at C, with magnitude v2/R.

Fig. 3.17However small the interval, Δv points towards the centre.NCERT Fig. 3.18 · p. 41

A circle with centre C on the left. Step 1: points P and P-prime lie 60 degrees apart on the right of the circle, joined to C by radii with the angle delta theta marked; a blue velocity arrow v at P and a green arrow v-prime at P-prime are drawn along the tangents. On the right the two arrows are redrawn from one common tail, and a vermillion arrow delta v joins their heads, pointing left, the direction from the arc towards C. Step 2: the same construction with the points only 30 degrees apart; delta v is shorter and still points towards the centre. Step 3: in the limit there is a single point P with a blue tangent velocity v and a thick vermillion acceleration arrow a pointing straight at C, labelled a_c = v squared over R.

DerivationMagnitude of the centripetal acceleration

The radii CP and CP′, each of length R, meet at an angle Δθ. Each velocity is turned 90° from its radius, so the angle between 𝐯 and 𝐯′ is also Δθ. The triangle of position vectors (sides R, R, ∣Δ𝐫∣) and the triangle of velocities (sides v, v, ∣Δ𝐯∣) are therefore similar isosceles triangles, and

∣Δ𝐯∣v=∣Δ𝐫∣R

Divide by Δt and take the limit. For a very short interval the chord ∣Δ𝐫∣ equals the arc v Δt, so ∣Δ𝐫∣/Δt→v:

a=lim⁡Δt→0∣Δ𝐯∣Δt=vRlim⁡Δt→0∣Δ𝐫∣Δt=vR⋅v
ac=v2R
(3.43)

This centripetal acceleration (अभिकेंद्र त्वरण) keeps the same size, v2/R, all the way round, but it always aims at the centre: downwards when the object is at the top of the circle, upwards when it is at the bottom. So 𝐚c is not a constant vector, and the constant-acceleration equations of Section 3.8 can never be used for circular motion.

Angular speed

Circular motion is often easier to describe by angle than by distance. As the object goes from P to P′, the radius sweeps through the angle Δθ, its angular displacement. The angular speed ω is the rate at which this angle changes:

ω=ΔθΔt
(3.44)

It is measured in radians per second. The arc covered in Δt is Δs=R Δθ (with θ in radians), so the speed and the centripetal acceleration are

v=ΔsΔt=R ω
(3.45)
ac=v2R=ω2R
(3.46)

One full revolution takes the period T and covers a distance 2πR. The frequency ν=1/T is the number of revolutions per second. Hence

v=2πRT=2πR ν
(3.47)
ω=2πνac=4π2ν2R
(3.48)
Example 3.9NCERT Example 3.9 · p. 42

A toy train on a circular track

A toy train runs steadily round a circular track of radius 0.75 m and completes 12 laps in 60 s. (a) Find its angular speed and its speed. (b) Is its acceleration a constant vector? Find its magnitude.

Try it yourself first. Then reveal the solution one step at a time.

Quick check
1 of 4
In uniform circular motion, which of these stays constant?
Show answer

Answer (D) Speed

Only the speed (and the magnitudes of v and a) stay constant. The velocity and the acceleration keep changing direction, so as vectors they are not constant.
Recap

Motion in a Plane: key points and summary

  1. Scalars have magnitude only and follow ordinary algebra; vectors have magnitude and direction and add by the triangle law (Section 3.2).
  2. Displacement depends only on the end points; its magnitude never exceeds the path length (Section 3.2.1).
  3. Equal vectors have the same magnitude and direction; λ𝐀 has magnitude ∣λ∣A and is reversed when λ < 0 (Section 3.2.2, Section 3.3).
  4. Vectors add head to tail or by the parallelogram rule; addition is commutative and associative, and 𝐀−𝐁=𝐀+(−𝐁) (Section 3.4).
  5. The null vector has zero magnitude and no direction: the displacement of a round trip ((3.3)).
  6. Any vector in a plane splits uniquely along two non-parallel directions: 𝐀=λ𝐚+μ𝐛 (Section 3.5).
  7. 𝐀=Ax𝐢ˆ+Ay𝐣ˆ with Ax=Acos⁡θ, Ay=Asin⁡θ, A=Ax2+Ay2 and tan⁡θ=Ay/Ax (Rectangular components).
  8. Components of a sum are sums of components; the magnitude of 𝐀+𝐁 is A2+B2+2ABcos⁡θ (Section 3.6).
  9. 𝐯=d𝐫/dt is tangent to the path; 𝐚=d𝐯/dt points along Δ𝐯 and can make any angle with 𝐯 (Section 3.7).
  10. With constant 𝐚: 𝐯=𝐯0+𝐚t and 𝐫=𝐫0+𝐯0t+12𝐚t2, two independent 1D motions (Section 3.8).
  11. A projectile moves uniformly sideways while it falls freely; its path is a parabola (Section 3.9).
  12. tm=v0sin⁡θ0/g, Tf=2tm, hm=(v0sin⁡θ0)2/2g, R=v02sin⁡2θ0/g, largest at 45° (Horizontal range).
  13. In uniform circular motion ac=v2/R=ω2R, always towards the centre, so it is not a constant vector (Section 3.10).
  14. v=Rω, ω=2πν=2π/T and ac=4π2ν2R (Angular speed).
Flash cards · 9

Formula revision

1 / 9
Practice · 28 questions

Practice questions with answers (NCERT “Exercises”)

  1. Quick answerEasyNCERT Exercise 3.1

    Pick all the vector quantities in this list.

    Select all that apply
    Show answer
    Answer
    • (A) weight
    • (C) linear momentum
    • (E) impulse
    Weight (a force), linear momentum and impulse all have directions and add by the triangle law. Kinetic energy, temperature and average speed have no direction: they are scalars.
  2. Quick answerEasyNCERT Exercise 3.2

    Pick the two scalars in this list.

    Select all that apply
    Show answer
    Answer
    • (B) electric potential
    • (E) energy
    Electric potential and energy are scalars. Torque, gravitational field, angular velocity and magnetic field are all vectors.
  3. Quick answerEasyNCERT Exercise 3.3

    Which is the only vector quantity in this list?

    Show answer

    Answer (E) momentum

    Momentum, mass times velocity, is a vector. Current has a sense along the wire, but currents meeting at a junction add as plain numbers, so current is a scalar, like the rest of the list.
  4. Short answerEasyNCERT Exercise 3.4

    Decide, with a reason, whether each operation is physically meaningful.

    1. Adding a mass of 3 kg to a time of 4 s is meaningful.

      Show answer

      Answer False

      Scalars can be added only when they have the same unit; kilograms and seconds cannot be combined by addition.
    2. Multiplying a velocity by a mass is meaningful.

      Show answer

      Answer True

      A vector may be multiplied by any scalar. Mass × velocity is the momentum, a vector along the velocity.
    3. Adding a speed of 5 m/s to a velocity of 5 m/s due east is meaningful.

      Show answer

      Answer False

      A scalar cannot be added to a vector, even with the same unit: the sum would have no definite direction.
    4. Subtracting one force from another force is meaningful.

      Show answer

      Answer True

      Vectors of the same kind can be subtracted: 𝐅1−𝐅2=𝐅1+(−𝐅2).
  5. Short answerMediumNCERT Exercise 3.5

    True or false? Give a reason for each.

    1. The magnitude of a vector can be negative.

      Show answer

      Answer False

      A magnitude is a length on some scale, so it is zero or positive. A minus sign in front of a vector reverses its direction instead.
    2. Each component of a vector, such as Ax, is a scalar that may be negative.

      Show answer

      Answer True

      Ax=Acos⁡θ is a number with a unit; it is negative when the vector leans towards −x. The vector piece is Ax𝐢ˆ.
    3. For some trip, a taxi can have a path length smaller than the magnitude of its displacement.

      Show answer

      Answer False

      The straight line between start and finish is the shortest possible route, so the path length is always at least the magnitude of the displacement.
    4. Three vectors that do not lie in one plane can add up to the null vector.

      Show answer

      Answer False

      If a + b + c = 0 then c = −(a + b), which lies in the plane of a and b. So three vectors with a zero sum must be coplanar.
  6. ProofHardNCERT Exercise 3.6

    For any two vectors 𝐚 and 𝐛 with angle θ between them, prove the following, and say when the equality holds.

    1. ∣𝐚+𝐛∣≤∣𝐚∣+∣𝐛∣

      Show solution

      Since cos⁡θ≤1:

      ∣𝐚+𝐛∣2≤(a+b)2

      Equality holds only when θ = 0°: the vectors point the same way. Geometrically, a side of a triangle is never longer than the other two sides together.

    2. ∣𝐚+𝐛∣≥∣∣𝐚∣−∣𝐛∣∣

      Show solution

      Since cos⁡θ≥−1:

      ∣𝐚+𝐛∣2≥(a−b)2

      Equality holds only when θ = 180°: the vectors are antiparallel and the triangle flattens into a line.

    3. ∣∣𝐚∣−∣𝐛∣∣≤∣𝐚−𝐛∣≤∣𝐚∣+∣𝐛∣

      Show solution

      Apply (a) and (b) to 𝐚 and −𝐛, which has the same magnitude b. The upper bound is reached when 𝐚 and 𝐛 are antiparallel, and the lower bound when they are parallel.

  7. Quick answerMediumNCERT Exercise 3.7

    Four forces act on a ring and keep it at rest: 𝐅1+𝐅2+𝐅3+𝐅4=𝟎. Which statements must be true?

    Select all that apply
    Show answer
    Answer
    • (B) ∣𝐅1+𝐅2∣=∣𝐅3+𝐅4∣
    • (D) If 𝐅1 and 𝐅2 are not parallel, 𝐅3+𝐅4 lies in their plane
    𝐅1+𝐅2=−(𝐅3+𝐅4), so the two sums have equal magnitudes (B), and 𝐅3+𝐅4 lies in the plane of 𝐅1 and 𝐅2 (D). A is false: 3, 4, 5 and 6 N forces can balance. C is false: ∣𝐅1∣=∣𝐅2+𝐅3+𝐅4∣≤ the sum of their magnitudes.
  8. NumericalEasyNCERT Exercise 3.8

    A round lake has a radius of 150 m. Three friends go from a jetty J on the shore to the point K diametrically opposite: Asha rows straight across, Bilal walks half-way round the shore, and Chitra rows along a chord to a point a quarter of the way round and then along a second chord to K.

    1. What is the magnitude of the displacement of each friend, in metres?

      m
      Show answer

      Answer 300 m

      Every route starts at J and ends at K, so each displacement is the diameter, 300 m from J to K.
    2. For whom does the path length equal the magnitude of the displacement?

      Show solution

      AnswerOnly for Asha.

      Asha's straight row is 300 m. Bilal walks πR=471 m. Each of Chitra's chords is R2=212 m, so she covers 424 m. Only the straight line has path length equal to the displacement.

  9. NumericalMediumNCERT Exercise 3.9

    A robotic lawn mower starts from the middle O of a round lawn of radius 20 m, drives straight to a point P on the edge, follows the edge for one-sixth of the way round to Q, and drives straight back to O. The trip takes 2.0 min.

    1. What is the net displacement?

      Show solution

      AnswerZero

      The mower finishes where it started, at O, so the net displacement is the null vector.

    2. What is the average velocity?

      Show solution

      AnswerZero

      Average velocity is displacement ÷ time = 0 ÷ 2.0 min = 0.

    3. What is the average speed, in m/s?

      m/s
      Show answer

      Answer 0.508 m/s

      Path length =20+2π(20)6+20=60.9 m; time =120 s; average speed =60.9/120≈0.508 m/s.
  10. NumericalHardNCERT Exercise 3.10

    A robot moves 1.0 m in a straight line, turns 45° to its left, moves another 1.0 m, turns 45° left again, and so on. Find the magnitude of its displacement from the starting point after it has travelled:

    1. 2.0 m

      m
      Show answer

      Answer 1.85 m

      𝐝=(1+cos⁡45∘)𝐢ˆ+sin⁡45∘𝐣ˆ=1.707𝐢ˆ+0.707𝐣ˆ, so d=1.85 m, at 22.5° to the first leg; the path length is 2.0 m.
    2. 4.0 m

      m
      Show answer

      Answer 2.61 m

      After four legs the components are 1.0 and 2.414, so d=2.61 m at 67.5° to the first leg: the widest part of the octagon. Path length 4.0 m.
    3. 8.0 m

      m
      Show answer

      Answer 0 m

      Eight 45° turns make a full 360°: the robot has gone round a regular octagon and is back at the start. Displacement 0, path length 8.0 m.
  11. NumericalEasyNCERT Exercise 3.11

    Two jetties on a lake are 6.0 km apart in a straight line. A sightseeing boat leaves one, follows a 15 km tour route and ties up at the other 25 min later.

    1. What is the average speed of the boat, in km/h?

      km/h
      Show answer

      Answer 36 km/h

      15 km÷2560 h=36 km/h.
    2. What is the magnitude of its average velocity, in km/h? Are the two equal?

      km/h
      Show answer

      Answer 14.4 km/h

      6.0 km÷2560 h=14.4 km/h. They differ because the path length (15 km) is longer than the displacement (6.0 km).
  12. NumericalHardNCERT Exercise 3.12

    In a covered stadium the roof is 20 m above the pitch. A goalkeeper kicks the ball from the ground at 30 m/s. How far down the pitch can the ball land, at most, without touching the roof? (g=9.8 m/s2)

    m
    Show solution

    At 45° the ball would rise to (30sin⁡45∘)2/2g=23.0 m: it would hit the roof. So use the steepest angle whose greatest height is exactly 20 m:

    sin⁡θ=2ghv0=0.660

    so θ = 41.3°. Then R=v02sin⁡2θ/g=900sin⁡82.6∘/9.8≈91.1 m.

  13. NumericalMediumNCERT Exercise 3.13

    A fire-hose nozzle sends out water at a fixed speed. On level ground the farthest the jet reaches is 32 m. Pointed straight up, how high does the water rise?

    m
    Show answer

    Answer 16 m

    Rm=v02/g=32 m, and straight up h=v02/2g=Rm/2=16 m (air drag ignored).
  14. NumericalMediumNCERT Exercise 3.14

    A child flies a tethered toy aeroplane on a 1.2 m string in a horizontal circle at constant speed, making 20 revolutions in 30 s. Find the magnitude and direction of the aeroplane's acceleration.

    m/s²
    Show answer

    Answer 21.1 m/s²

    ω=2π(20)/30=4.19 rad/s, so a=ω2R=(4.19)2(1.2)≈21.1 m/s2, always directed along the string towards the centre.
  15. NumericalMediumNCERT Exercise 3.15

    A racing car takes a circular bend of radius 200 m at a steady 216 km/h. Express its centripetal acceleration as a multiple of g (9.8 m/s2).

    × g
    Show answer

    Answer 1.84 × g

    v=216/3.6=60 m/s; ac=v2/R=602/200=18 m/s2; ac/g=1.84.
  16. Short answerMediumNCERT Exercise 3.16

    True or false? Give a reason for each.

    1. For a particle moving on a circle with increasing speed, the acceleration points along the radius towards the centre.

      Show answer

      Answer False

      When the speed changes there is also a tangential part, dv/dt, so the total acceleration points inside the circle but not at the centre.
    2. The velocity of a particle at any point is along the tangent to its path at that point.

      Show answer

      Answer True

      Velocity is the limit of Δr/Δt, and in that limit the chord becomes the tangent.
    3. In uniform circular motion, the average acceleration over half a revolution is zero.

      Show answer

      Answer False

      After half a turn the velocity has reversed, so ∣Δ𝐯∣=2v in a time πR/v: the average acceleration is 2v2/πR, pointing across the diameter. Over a full turn it would be zero.
  17. NumericalMediumNCERT Exercise 3.17

    The position of a particle is 𝐫=(1.0t3 𝐢ˆ+4.0t 𝐣ˆ) m, with t in seconds.

    1. Find 𝐯(t) and 𝐚(t).

      Show solution

      Answer𝐯=(3.0t2 𝐢ˆ+4.0 𝐣ˆ) m/s, 𝐚=6.0t 𝐢ˆ m/s2

      Differentiate each component: vx=3.0t2, vy=4.0; then ax=6.0t, ay=0.

    2. Find the speed at t=2.0 s, in m/s.

      m/s
      Show answer

      Answer 12.6 m/s

      𝐯=12𝐢ˆ+4.0𝐣ˆ, so v=144+16≈12.6 m/s, at tan⁡−1(4/12)=18.4∘ to the x-axis.
    3. Is the acceleration constant?

      Show answer

      Answer False

      𝐚=6.0t 𝐢ˆ grows with time, so the constant-acceleration equations do not apply to this particle.
  18. NumericalMediumNCERT Exercise 3.18

    A particle leaves the origin at t=0 with velocity 12.0 𝐣ˆ m/s and moves with constant acceleration (4.0 𝐢ˆ−3.0 𝐣ˆ) m/s2.

    1. At what time is its x-coordinate 18 m?

      s
      Show answer

      Answer 3 s

      x=2.0t2=18⇒t=3.0 s.
    2. What is its y-coordinate then, in metres?

      m
      Show answer

      Answer 22.5 m

      y=12(3.0)−1.5(3.0)2=36−13.5=22.5 m.
    3. What is its speed then, in m/s?

      m/s
      Show answer

      Answer 12.4 m/s

      vx=4.0(3.0)=12 m/s, vy=12−3.0(3.0)=3.0 m/s, so v=144+9≈12.4 m/s.
  19. NumericalMediumNCERT Exercise 3.19

    Here 𝐢ˆ and 𝐣ˆ are unit vectors along the x- and y-axes.

    1. Find the magnitude of 3𝐢ˆ−4𝐣ˆ and the angle it makes with the +x-axis.

      Show solution

      Answer5, at 53.1° below the +x-axis

      Magnitude 9+16=5. The vector points right and down, so the angle is tan⁡−1(−4/3)=−53.1∘.

    2. Write the unit vector along 3𝐢ˆ−4𝐣ˆ.

      Show solution

      Answer0.6 𝐢ˆ−0.8 𝐣ˆ

      Divide by the magnitude: 𝐧ˆ=(3𝐢ˆ−4𝐣ˆ)/5. Check: 0.62+0.82=1.

    3. Resolve 𝐁=4𝐢ˆ+2𝐣ˆ along the directions of 𝐢ˆ+𝐣ˆ and 𝐢ˆ−𝐣ˆ.

      Show solution

      Answer3(𝐢ˆ+𝐣ˆ)+1(𝐢ˆ−𝐣ˆ), of magnitudes 4.24 and 1.41

      Write 𝐁=λ(𝐢ˆ+𝐣ˆ)+μ(𝐢ˆ−𝐣ˆ). Matching components: λ+μ=4 and λ−μ=2, so λ = 3 and μ = 1.

      The components are 3(𝐢ˆ+𝐣ˆ), of magnitude 32≈4.24, and (𝐢ˆ−𝐣ˆ), of magnitude 2≈1.41.

  20. Quick answerMediumNCERT Exercise 3.20

    A car drives along a winding road, speeding up and slowing down. Between times t1 and t2, which relations are always true?

    Select all that apply
    Show answer
    Answer
    • (A) 𝐯ˉ=𝐫(t2)−𝐫(t1)t2−t1
    • (B) 𝐚ˉ=𝐯(t2)−𝐯(t1)t2−t1
    A and B are the definitions of average velocity and average acceleration, true for any motion. C and D hold only when the acceleration is constant, which it is not on a winding road.
  21. Short answerMediumNCERT Exercise 3.21

    True or false? Back each answer with an example.

    1. A scalar can never be negative.

      Show answer

      Answer False

      Temperature in °C (−5 °C on a Ladakh night) and electric charge can be negative.
    2. A scalar has the same value in coordinate systems with differently oriented axes.

      Show answer

      Answer True

      A scalar has no direction, so rotating the axes cannot change it; the components of a vector do change.
    3. A scalar must have the same value at every point in space.

      Show answer

      Answer False

      The temperature in a room is a scalar, yet it is higher near a heater than near a window.
    4. A scalar must be conserved in every process.

      Show answer

      Answer False

      Kinetic energy is a scalar but is not conserved in a collision in which the bodies stick together.
  22. NumericalHardNCERT Exercise 3.22

    A survey drone flies level, 120 m above a field. A student standing in the field watches it pass between two positions, symmetric about the vertical through her, that subtend an angle of 20° at her eye; this takes 2.0 s. What is the speed of the drone?

    m/s
    Show solution

    Each half of the path subtends 10°, so the distance covered is

    d=2(120)tan⁡10∘=42.3 m

    and the speed is 42.3/2.0≈21.2 m/s (about 76 km/h).

  23. Quick answerEasy

    Two forces of 6 N and 8 N act on a body. Which value can not be the magnitude of their resultant?

    Show answer

    Answer (D) 15 N

    The resultant lies between 8 − 6 = 2 N and 8 + 6 = 14 N; 10 N occurs when the forces are perpendicular. 15 N is impossible.
  24. Quick answerEasy

    A projectile is launched at 20 m/s, 60° above the horizontal. What is its speed at the highest point, in m/s?

    m/s
    Show answer

    Answer 10 m/s

    At the top only vx=v0cos⁡60∘=10 m/s remains.
  25. Quick answerMedium

    Assertion (A): In uniform circular motion the acceleration is constant. Reason (R): The magnitude of the centripetal acceleration, v2/R, does not change.

    Show answer

    Answer (D) A is false, but R is true

    R is true: v and R are fixed. A is false: the acceleration always points at the centre, so its direction turns with the object, and a vector whose direction changes is not constant.
  26. Quick answerMedium

    Two stones are thrown from level ground at the same speed, at 30° and at 60° above the horizontal. What is the ratio of their greatest heights, h(30°) : h(60°)?

    Show answer

    Answer (A) 1 : 3

    h30/h60=sin⁡230∘/sin⁡260∘=(1/4)/(3/4)=1/3. The ratio 1:3 is that of their flight times.
  27. Quick answerHard

    At what launch angle, in degrees, is the horizontal range of a projectile equal to its greatest height?

    °
    Show answer

    Answer 76 °

    R/hm=2sin⁡θ0cos⁡θ0/gsin⁡2θ0/2g=4cot⁡θ0. Setting this equal to 1 gives tan⁡θ0=4, so θ0≈76.0∘.
  28. Quick answerMedium

    Match each quantity with its formula.

    Tap an item on the left, then its match on the right.

    Show answer
    Answer
    • time of flight : 2v0sin⁡θ0/g
    • greatest height : v02sin⁡2θ0/2g
    • horizontal range : v02sin⁡2θ0/g
    • centripetal acceleration : ω2R
    The range needs the product sin⁡θ0cos⁡θ0, hence sin⁡2θ0; the height uses only the vertical component, hence sin⁡2θ0.

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Our practice questions are written for ncert.ai and follow the NCERT exercises. Find the one that matches the question in your textbook; its answer is with it.

In your NCERT textbookPractice question here
NCERT Exercise 3.1Practice Q1
NCERT Exercise 3.2Practice Q2
NCERT Exercise 3.3Practice Q3
NCERT Exercise 3.4Practice Q4
NCERT Exercise 3.5Practice Q5
NCERT Exercise 3.6Practice Q6
NCERT Exercise 3.7Practice Q7
NCERT Exercise 3.8Practice Q8
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NCERT Exercise 3.10Practice Q10
NCERT Exercise 3.11Practice Q11
NCERT Exercise 3.12Practice Q12
NCERT Exercise 3.13Practice Q13
NCERT Exercise 3.14Practice Q14
NCERT Exercise 3.15Practice Q15
NCERT Exercise 3.16Practice Q16
NCERT Exercise 3.17Practice Q17
NCERT Exercise 3.18Practice Q18
NCERT Exercise 3.19Practice Q19
NCERT Exercise 3.20Practice Q20
NCERT Exercise 3.21Practice Q21
NCERT Exercise 3.22Practice Q22

Quick check: MCQs on Motion in a Plane

  1. 3.2.2 Equality of vectors4 questions
  2. 3.3 Multiplication of vectors by real numbers2 questions
  3. 3.4 Addition and subtraction of vectors — graphical method4 questions
  4. Vectors in three dimensions3 questions
  5. 3.6 Vector addition — analytical method3 questions
  6. Acceleration3 questions
  7. 3.8 Motion in a plane with constant acceleration3 questions
  8. Horizontal range3 questions
  9. Angular speed4 questions
Glossary · 15

Key terms (English–Hindi)

angular speedकोणीय चालkoniya chaal
The rate of change of the angle swept by the radius, ω=Δθ/Δt, in rad/s.First seen in the chapter →
centripetal accelerationअभिकेंद्र त्वरणabhikendra tvaran
The acceleration v2/R of uniform circular motion, always pointing towards the centre.First seen in the chapter →
componentघटकghatak
The part of a vector along a chosen axis; Ax=Acos⁡θ can be positive, negative or zero.First seen in the chapter →
displacementविस्थापनvisthapan
The change in position, Δ𝐫=𝐫′−𝐫, from the initial to the final point, whatever the route.First seen in the chapter →
horizontal rangeक्षैतिज परासkshaitij paras
The horizontal distance a projectile covers before returning to its launch height, v02sin⁡2θ0/g.First seen in the chapter →
null vectorशून्य सदिशshunya sadish
The vector of zero magnitude, 𝟎, with no definite direction.First seen in the chapter →
position vectorस्थिति सदिशsthiti sadish
The arrow from a chosen origin to the point where an object is: 𝐫=x𝐢ˆ+y𝐣ˆ.First seen in the chapter →
projectileप्रक्षेप्यprakshepya
An object in flight after being thrown or launched, moving under gravity alone.First seen in the chapter →
resultantपरिणामीparinami
The single vector equal to the sum of two or more vectors.First seen in the chapter →
scalarअदिशadish
A quantity fully described by a number and a unit, such as mass, time or temperature.First seen in the chapter →
time of flightउड्डयन कालuddayan kaal
The time a projectile spends in the air before returning to its launch height, 2v0sin⁡θ0/g.First seen in the chapter →
trajectoryप्रक्षेप पथprakshep path
The path followed by a moving object; for a projectile without air drag, a parabola.First seen in the chapter →
uniform circular motionएकसमान वृत्तीय गतिeksaman vrittiya gati
Motion along a circle at constant speed; the velocity keeps changing direction.First seen in the chapter →
unit vectorएकांक सदिशekank sadish
A dimensionless vector of magnitude 1 that only shows a direction, such as 𝐢ˆ, 𝐣ˆ, 𝐤ˆ.First seen in the chapter →
vectorसदिशsadish
A quantity with magnitude and direction that adds by the triangle law, such as displacement or force.First seen in the chapter →